What: Outliner UI Why: This is where you will select or duplicate or delete objects and so on Time To Complete: 1-2 hours Project: donut1_CCN.blend
Tasks: Memorize the names of things and write them in a notebook for future reference Focus: Details of the UI arrangements and 3D objects reaction to your UI mouse/keyboard clicks are of importance here
The Outliner shows the content of the blend-file in a tree. You can use it to:
Get an overview of the data in the scene.
Select and deselect objects.
Make objects unselectable or invisible in the 3D Viewport.
Exclude objects from rendering.
Duplicate objects.
Delete objects.
Manage parent/child relationships and collections.
Items with an arrow on the left can be expanded. Click it with LMB to expand a single item, drag LMB to expand multiple items, or click Shift-LMB to expand an item recursively.
Click on the white > icon to expand the Icing.010’s hierarchy
¶ Example 4: Collection Bagel,select Icing.010’s Material
The material is called “CyanSprinl”
Upon selecting the material the Area called Properties open a new UI specific to the “CyanSprinl” material, which could be used for many other objects in the scene
Click on the Color property of the Material “CyanSprinl”
A new UI opens up to select a different color
Move the mouse towards the desired color and clock the colors of the 3D object changes instantly
In many cases as in the case of the Material “CyanSprinl” since the material was share by other objects in the scene, alteration to its properties instantly reflects on all others with the same Material! For that reason and in order for changing only the color of one particular object you ought to create a new Material specific to that object.